Showing posts with label game engine. Show all posts
Showing posts with label game engine. Show all posts

Tuesday, December 10, 2013

A brand new Brickworlds


So this inspiration attack wasn't a false alarm as I feared. On Friday afternoon, I produced an entirely new draft with a different, more storygame-y, rules engine. Since then I've been tweaking it and I think its fairly playable.

In any case, I've made the document available for your perusing. As you'll discover, it's of the lean and mean variety of roleplaying games, with short rules and (I hope) interesting gameplay. The current engine hasn't been properly tested yet, but if you want to let me know what you think, you can either comment here, on the document itself or on one of my Google+ posts.

To the initial donors and alpha testers, I know I promised you'd be the only ones to have early access to the game, but I figure the more eyes looking at this, the faster you can play with your friends and family.

Monday, November 25, 2013

Uh oh


Brickworlds isn't quite dead, people.

After months and months of being inspired to do other things games-wise, I just spent twenty minutes of valuable day job time taking these notes. Is it because the fun game of 3:16 of Friday night, or the link to a cool looking Lego RPG (look in the hacks list) I got via Étienne Bar this morning? Or maybe it took so long for my subconscious to chip away at my game design block. In any case, I may very well be onto something...

More later. Hopefully before a whole bloody year has passed.